A wand of "Lesser Vigor" is the most economical healing item in the game
Each subject heals 1 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time
Vigor, Mass Lesser
You can spare neither time nor magic to do more right now, but the blood flow slows to a trickle and her breathing becomes less labored, even as you are called to the aid of another
the Eternal wand catches up after 25 days, but can't heal faster in an emergency
A wand of lesser vigor [conj] (SpC 229) (1st-level spell at caster level 1) (50 charges) (750 gp; 0 lbs
So in 3
A wand of Cure Moderate Wounds has an average healing of 10, which is only 1 less than a Lesser Vigor wand
Casting Time: 1 standard action Range: 20 ft
The spell has the same level as cure light wounds so I'd expect such a wand to sell for
Lesser Vigor (spell compendium) is a first level druid spell which gives the target fast healing 1 for 10 rounds +1 round/caster level
It takes a Greater Restoration to remove a level of exhaustion, and yes, as written only these 4
You invoke healing energy over a group of creatures, granting each the fast healing ability for the duration of the spell
The subject gains fast healing 1, enabling it to heal 1 hit point lesser vigor is known to be a great bang for the buck healing spell
The line consists of: the 1st-level lesser vigor for Fast Healing 1; the 3rd-level vigor for Fast Healing 2; the 5th-level greater vigor for Fast Healing 4; They each last 10 rounds (one minute) plus a number of rounds equal to your Caster Level
So the wand gives you a 70% discount, takes up way less space, and is lighter
Drowcraft Armor
Which is corroborated by a second quote: Main 3
Does that mean a The conflicting part is: Mass Lesser Vigor has duration 10 rounds + 1 round/level (max 25 rounds)
If you expend the last charge, roll a d20
Ok so one of my players is going to take persistent spell, in combination with Divine metamagic (persistent spell)
is to farm and Rabbit critters in human starting zone
They have attuned their magical abilities in to a fine craft, almost like a bard and his instrument
Note that Wands of Immediate Interrupt/Reaction powers tend to not function very well if you're doing free action item swapping - the pulling out of the wand will be after the action completes usually
Magical sources of healing are not hard to come by, a Wand of Lesser Vigor, or Healer's Belt are staple items a party should look out for if they want easy mode healing
7333 HP/Gold
Anyone with even a single level in bard, cleric, druid, or ranger can use the wand of cure light wounds without using Use Magic Device; the druid and ranger also can use the wand of lesser vigor
So a first level wand of lesser vigor heals 11 HP
A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce
The math is fantastic